The beginning
The project started with a clear vision but almost no streaming-engine knowledge. FBOs, PBuffer, OpenGL ES pipelines, encoding, and rendering all had to be learned from the ground up.
LiveLens exists for creators who want to stream, record, manage scenes, control audio, and add overlays from a phone without watermarks, forced accounts, or hidden walls.
Mobile streaming has often meant compromises: limited bitrate control, watermarks, account requirements, weak overlay support, and features held behind paywalls. LiveLens was started to remove those limits and give mobile creators a serious production surface.
The project started with a clear vision but almost no streaming-engine knowledge. FBOs, PBuffer, OpenGL ES pipelines, encoding, and rendering all had to be learned from the ground up.
The technical scope became overwhelming, and the project paused for several months. That break made the path clearer: solve one rendering problem, one audio issue, and one workflow at a time.
The app came back through focused work on OpenGL, MediaCodec, scenes, sources, capture, and the pieces needed for a practical mobile streaming pipeline.
LiveLens is still independent and built at night around a full-time job. The goal remains direct: help mobile creators produce without giving up control.
Your stream and recordings should look like your content, not an app advertisement.
Start faster without making a creator account just to use core streaming tools.
OpenGL ES rendering, modern encoding, audio controls, overlays, and scene-based production.
The product is designed to avoid data harvesting and unnecessary background dependency.
LiveLens Main handles high-quality streaming and recording. LiveLens Lite focuses on low-latency voice chat, so creators can coordinate without making the streaming app heavier than it needs to be.
Since LiveLens avoids ads, watermarks, and aggressive paywalls, community support helps cover development, testing, infrastructure, and future creator tools.
Pay via UPI